It's not limited to them specifically though. Haven't played that much with them, but from what I recall, only the morale bonus is innate, every other benefit requires additional doctrines/whatnot. Originally posted by Santiak:I believe it doesn't outright give you a bonus, not without using it in conjunction with something else.įor example, fighting in forrested areas give you a morale bonus, while there's a doctrine that increases Production income per forrested sector/tile. Likewise, if you were to take some kind of barren sector (I forget what they're called, the ash-grey flat ones) and terraform it, I'm not seeing any kind of change to the economy of the attached city. And it isn't limited to forests, either - the Arcadian terraform seems to have the same issue.Īs an example, have your +food doctrine and +production building, and put an industry exploitation in, say, an Artic-Forest sector. What I'm noticing is that terraforming a sector does not appear to change that sector's terrain influence on exploitations, and it doesn't actually seem to ever change your economic output of a city even when you DO have the right doctrines available. It doesn't even change the economy screen's summary of potential exploitation levels, as far as I can see.Īm I missing something here, or is it just pointless?Įdit: To clarify, I am aware that the Amazons have various doctrines and buildings that add economic benefits to cities that have forests. I can't actually figure out if it's actually doing anything for me beyond removing my roads, which just makes travel slower.
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